﻿using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace FirstFloor.P2P
{
    /// <summary>
    /// Defines the possible game states of a turn based game.
    /// </summary>
    public enum TurnBasedGameState
    {
        /// <summary>
        /// The game has been loaded.
        /// </summary>
        Loaded,
        /// <summary>
        /// The game is starting.
        /// </summary>
        StartingGame,
        /// <summary>
        /// It is my turn.
        /// </summary>
        MyTurn,
        /// <summary>
        /// It is the remote user's turn.
        /// </summary>
        RemoteTurn,
        /// <summary>
        /// The game is over.
        /// </summary>
        GameOver,
        /// <summary>
        /// The game is closed.
        /// </summary>
        Closed
    }
}
